Paper model
photographed the model to provide a starting point for my concepts.
Create a 3D model, print and rebuild it in real life, and then use that shape to inspire ten new concepts.
1. Combine up to three 3D geometric primitives to create a composite 3d shape.
2. Unwrap the model into a 2D surface.
3. Print your model onto paper and reassemble your model in physical space (in real life).
Next, I used the Unroll command to unwrap my model into its net, and then printed this outline.
I found Unwrap the least enjoyable project so far, although I got to think outside the box and be playful throughout the development process. I did not enjoy experimenting with the different solids and did not like creating my 3d model with paper.
The most important lesson I learned during this project is the importance of being playful when designing, as this allows room for experimentation and creativity. I got a little stuck when trying to think of "serious" concepts for what my model could be, such as seating or architecture. However, once I realised that each idea could be a bit more lighthearted, I was able to open up a new world of creative possibilities.
In the future, I would like to experiment more with more abstract shapes and involve organic shapes (curves). To improve my craft, I would consider my limits before I start. I found it difficult to reform the unwrap back into 3d form throughout the paper modelling creation. I was unsure what side connected and struggled to glue the sides together. Next time I would consider the 3d model I created before printing it.