UnWrap

Create a 3D model, print and rebuild it in real life, and then use that shape to inspire ten new concepts.

2022
YEAR
DES100
Purpose
3D modelling, Paper modelling
Work

1. Combine up to three 3D geometric primitives to create a composite 3d shape.

2. Unwrap the model into a 2D surface.

3. Print your model onto paper and reassemble your model in physical space (in real life).

Next, I used the Unroll command to unwrap my model into its net, and then printed this outline.

I found Unwrap the least enjoyable project so far, although I got to think outside the box and be playful throughout the development process. I did not enjoy experimenting with the different solids and did not like creating my 3d model with paper.

The most important lesson I learned during this project is the importance of being playful when designing, as this allows room for experimentation and creativity. I got a little stuck when trying to think of "serious" concepts for what my model could be, such as seating or architecture. However, once I realised that each idea could be a bit more lighthearted, I was able to open up a new world of creative possibilities.

In the future, I would like to experiment more with more abstract shapes and involve organic shapes (curves). To improve my craft, I would consider my limits before I start. I found it difficult to reform the unwrap back into 3d form throughout the paper modelling creation. I was unsure what side connected and struggled to glue the sides together. Next time I would consider the 3d model I created before printing it.